Many people complain about the Wii games that target children, the elderly and a more general audience. I find a lot of these complaints rather pointless. Why complain about games that don’t even target you? If Wii Fit is a great experience for someone, more power to the game and its followers.
Of course, I do understand some criticism of motion controls, but again, the criticism should focus on games that interest you in the first place. This brings me to The Legend of Zelda, a series I did not play on the Wii for a very simple reason: the idea of waggling throughout an epic adventure made me tired before I even tried the game.
Actually, my avoidance of the Wii Zelda games is a bit more complicated. I was one of those people who bought a GameCube primarily for the opportunity to play The Legend of Zelda: Twilight Princess, though I’m glad I delved into other titles on the GameCube (to describe the system in one word: underrated). Man, I loved Twilight Princess all the way through. It didn’t have the annoying fairy and antiquated graphics of Ocarina of Time, and it didn’t have the idiotic sailing of The Wind Waker (an otherwise fun game). It put a lot of thought into sword techniques and new items like the spinner and double clawshot. It was challenging and rewarding to get the hang of shooting your bow while riding a horse. Hell, I even thought the wolf gameplay was cool (seriously, how is not playing as a wolf awesome?).
After beating the GameCube version, the idea of playing through Twilight Princess on the Wii did not appeal to me in the slightest. The mirror-image map was a mundane idea to cover up the fact that the Wii version contained no significant enhancements. Waggling to swing my sword for more than 50 hours? Trying that for a few minutes was stupid enough. And I don’t care about pointing the Wiimote exactly where I want to shoot my arrows – that controller is great for shooters, but aiming the bow on the GameCube was, like I said, an achievement, not a given.
Then Skyward Sword was announced years later. I got really excited about that game. I remember being downright intrigued about how the game’s dungeons and overworld blended into a more cohesive whole.
When I finally heard the news that you could only play Skyward Sword using the Wiimote, I tried to be positive. But to this day, I have not played that game. It’s almost like a silent protest for me. Why did Nintendo bend over backward to give us controller options for the Wii yet deny fans of classic Zelda gameplay the opportunity to play new Zelda games with the Classic Controller? I will never understand Nintendo’s insistence on this matter. The company can argue about “immersion” and “innovation” all it wants – the idea of controlling Link should not be exhausting on the surface to any gamer.
Nintendo has an opportunity to make things right with me about Zelda with the Wii U. Speeding up the sailing for The Wind Waker remake is a decent start. Nonetheless, I will always remember how the Wii made Zelda unattractive to me (the game, not the character [kinda average]!).