Calm Time gives new meaning to the term “bad game.” Its slow and sluggish gameplay is only a mere insult to the player. The game’s dull infatuation with murder points to a bigger failing — more immoral and mindless than anything I’ve played.
Calm Time should have been called Senseless Killing. From a first-person perspective, you play as a privileged white psychopath brought to life by (in)glorious 8-bit graphics. Idiotically, the killing starts after a female guest asks you to bring her a knife so she can slice bread. Of course, you don’t have the option to hand her the knife or slice the bread yourself. Unless you turn the game off or stand idle, developer Goos Entertainment forces you to kill the woman and continue a positively boring rampage.
You walk at a numbskull’s pace from room to room on a meaningless mission to kill the rest of your guests — moronic guests who might manage to evade you, only to hide in another corner rather than leave the premises and property. Your stabbing motion is so lazy that it’s surprising when it does damage to a guest. Acting out the worst horror show in recent memory, you follow bleeding guests and stab them until they’re dead.
The game’s attempts at psychological horror are pathetic. When you go to the basement to cut the house’s power off, you notice a dead woman in a white dress chained to the wall. Obviously, the protagonist has a history of violence. After you cut the power off, the woman in the white dress pops up unchained in many places as you track down your victims. The screen shows static when you stab her image. It might be profound if you forget your own intelligence and dignity.
Calm Time is very popular at Game Jolt. People have called it fun even though video games, for decades, have offered far more inventive ways of killing people. Remember the various fatalities of the Mortal Kombat series? Calm Time trades creativity for mean-spirited violence and demonstrates a lack of conscience rather than the potential of video games.